andré castelo branco
resume
about
Mobile game
Client
Role
Timeline
Personal project
Designer
2 months
Context
Some time ago, a friend and I started exploring the Unity engine and decided to dive into a few projects. Our first was a game inspired by the classic tic-tac-toe, a natural starting point due to its simplicity, well-defined rules, and a scope we knew we could handle in just a few weeks.
The game was first released on the Android Play Store, featuring two game modes: player vs. player and player vs. computer.
Although we haven’t been able to maintain regular updates since launch, we’re proud to have created and shared the experience with players. That project sparked our ongoing interest in game development, and we're always looking for new challenges and ideas to bring to life.
F9F8F6
FCF9F0
B1B1BB
ADD5F7
49A7FF
267ADD
FCD015
FBB500
000511
001A35
All game assets can be downloaded for free
Figma community